Deepsea Diver
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Portfolio Description

This diver is a rework of my diver from 2015. This model was created with Marvelous Designer, zBrush, Cinema4D and Substance Painter.

How it was made

I worked on the model of the diver for a very long time. It was created over several months (interrupted by many breaks).
Mainly he was designed in Cinema4D, for the fabric elements Marvelous Designer and in some places zBrush was used. The UV mapping was done in RizomUV and then the whole model was textured in Substance Painter. For the rendering I used Marmoset Toolbag, because this allows me a view that is similar to a GameEngine.

I also created the diver with my 2015 work in mind. I wanted to have a clear before and after comparison for myself to see where my skills have improved. The old version was created during the beginning of my studies. As a reference, I show here also the before and after comparison.

Where I make use of it

The diver is part of my indie game dev project I’ve been working on for a while. I occasionally post little dev insights on my┬áTwitter account.
Here you can already see the diver in action.

However, the diver is not simply treated as a static character but can change his equipment and clothing. This allows me to create a lot of variations of charachters by simply swapping parts with other versions.

Portfolio Media

Valentin Winkelmann

Valentin Winkelmann

My great passion is computers and everything that has to do with them. I do nerdy things in C#, Typescript and PHP. I studied Game Art and 3D Animation and work full-time as a web and graphic designer. I like to spend my free time in the nature, which is a contrast to the technical world.

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