This diver is a rework of my diver from 2015. This model was created with Marvelous Designer, zBrush, Cinema4D and Substance Painter.
How it was made
I worked on the model of the diver for a very long time. It was created over several months (interrupted by many breaks).
Mainly he was designed in Cinema4D, for the fabric elements Marvelous Designer and in some places zBrush was used. The UV mapping was done in RizomUV and then the whole model was textured in Substance Painter. For the rendering I used Marmoset Toolbag, because this allows me a view that is similar to a GameEngine.
I also created the diver with my 2015 work in mind. I wanted to have a clear before and after comparison for myself to see where my skills have improved. The old version was created during the beginning of my studies. As a reference, I show here also the before and after comparison.
🌊Another small sneak #preview of what I am working on. Yesterday I modeled a #bathysphere and a crane. Today I made the whole thing work in #Unity, so that it finally goes into the #water with physical ropes.🤿#madewithunity #unity3D #indiegame #IndieGameDev #3DArt #gamedesign pic.twitter.com/JcoPXKsDlV
— MUTARE 🇪🇺 (@muta_re) October 15, 2020
Where I make use of it
The diver is part of my indie game dev project I’ve been working on for a while. I occasionally post little dev insights on my Twitter account.
Here you can already see the diver in action.
However, the diver is not simply treated as a static character but can change his equipment and clothing. This allows me to create a lot of variations of charachters by simply swapping parts with other versions.