The project „The Mountains of Garbage“ is strongly inspired by the works of Matt Dixon, whose work I highly appreciate and admire. Another factor that led me to create this work is the serious and depressing fact of how we humans will leave the world.
For the project, I relied heavily on the photogrammetry database Megascans. These photogrammetry scans allow to fill the environment with a large amount of scattering objects, which gives a realistic image of a junkyard.
The whole project was developed in Cinema4D and rendered in Octane. A lot of post-processing was necessary to create the final look, for example the sky is not part of the rendering and also the fog was done in Photoshop.
The robot, which is heavily inspired by the work of Matt Dixon, was also created in Cinema4D, then unfolded using RizomUV and textured in SubstancePainter.
It is kept very simple and has only a basic rigging. As a little gimmick I transferred the robot into the Unity Engine and tried to design the project as an interactive environment.
🤖An #outtake of a former attempt to implement my rendering "The Mountains of Garbage" as a small #Unity project. it was more a gimmick than a serious project.#IndieGameDev #UnityEngine #Unity3D #GameDev pic.twitter.com/Lefs1iIbRM
— MUTARE 🇪🇺 (@muta_re) April 17, 2021
The garbage mountains are also inspired by the film Wall-E and the film Idiocrazy. In both films there are scenes of ridiculously high mountains of garbage, which I think are very ironic and describe the situation well, how mankind deals with its garbage and its planet.
The Octane Scatter object allows to display very high amounts of objects on a pile and was used heavily here.