Bio Labor – A lost unity project

I found something old and forgotten on my hard drive today. Two years ago, I worked with a couple of friends on a game that revolved around a central bio lab. Unfortunately, we were never able to complete the project. A scene I constructed with a study friend ( Björn Heirich )  in unity I want to show here today.
For the work on the models we used Autodesk Maya and Substance Painter.

Although the project was never finished, I think it was an enormously good piece of practice.

The background music in the video was composed by Stefan Kniebes.

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